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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 181 records · Page 10

Automated Software for Crewed Spacecraft - Bridging the Gap from Sci Fi to Reality

With a voice command or a few taps on the console, the spacecraft pivots on a dime at high velocity and gently docks to an orbiting space platform. This is the image most people have of the complex software computations and integrated hardware performance necessary for a spacecraft to successfully perform an automated launch, rendezvous, and docking. Today’s reality is that while computer operations are advancing rapidly, science fiction over-simplifies and over-sells current capabilities. This paper discusses the integration of spacecraft computer automation into the operation of one of the United States’ new Commercial Crew vehicles - the Boeing CST-100 Starliner. Lessons learned by the Boeing Mission Operations team, a unique private-public partnership with NASA, from conceptual design through real-time operation of the first test flight will be discussed along with evolution of the system in preparation for the second uncrewed test flight. Focus will center on how operations has learned to use the automated software to their advantage while also knowing how to adjust the automation in response to spacecraft or mission anomalies.

Robert C. Dempsey↗

Comparing Human Input in RViz and Virtual Reality Interfaces for 3D Object Manipulation Tasks

Effective human-in-the-loop robot control requires intuitive and easy to use interfaces. We present a within-subjects user study design to compare the ease of use of interfaces for human-robot teleoperation, specifically the ROS 3D visualization tool RViz and a virtual reality interface. Our proposed study will determine which interface is easiest to use and minimizes operator cognitive load in shared autonomy tasks.

Emily Sheetz↗

Disks in Nearby Young Stellar Associations Found Via Virtual Reality Journal Article

The Disk Detective citizen science project recently released a new catalog of disk candidates found by visual inspection of images from NASA's Wide-field Infrared Survey Explorer mission and other surveys. We applied this new catalog of well-vetted disk candidates to search for new members of nearby young stellar associations (YSAs) using a novel technique based on Gaia data and virtual reality (VR). We examined AB Doradus, Argus, β Pictoris, Carina, Columba, Octans-Near, Tucana–Horologium, and TW Hya by displaying them in VR together with other nearby stars, color coded to show infrared excesses found via Disk Detective. Using this method allows us to find new association members in mass regimes where isochrones are degenerate. We propose 10 new YSA members with infrared excesses: three of AB Doradus (HD 44775, HD 40540 and HD 44510), one of β Pictoris (HD 198472), two of Octans-Near (HD 157165 and BD+35 2953), and four disk-hosting members of a combined population of Carina, Columba, and Tucana–Horologium: CPD-57 937, HD 274311, HD 41992, and WISEA J092521.90-673224.8. This last object (J0925) appears to be an extreme debris disk with a fractional infrared luminosity of 3.7 × 10−2. We also propose two new members of AB Doradus that do not show infrared excesses: TYC 6518-1857-1 and CPD-25 1292. We find HD 15115 appears to be a member of Tucana–Horologium rather than β Pictoris. We advocate for membership in Columba–Carina of HD 30447, CPD-35 525, and HD 35841. Finally, we propose that three M dwarfs, previously considered members of Tucana–Horologium are better considered a separate association, tentatively called "Smethells 165."

Susan Higashio↗

A Virtual Reality Planning Environment for High-Risk, High-Latency Teleoperation

Teleoperation of robots in space is challenging due to high latency and limited workspace visibility. Previously, the Interactive Planning and Supervised Execution (IPSE) and Augmented Virtuality systems were developed to reduce failure risk. These tools were visualized on a 3D da Vinci surgical console and operated using the da Vinci manipulators or visualized on conventional monitors and operated with a keyboard and mouse. Experimental studies indicated operator preference for the latter. In this work, we develop a 3D virtual reality (VR) interface for IPSE, implemented on a Meta Quest 2 head-mounted display (HMD), and evaluate it against the prior 2D, keyboard-and-mouse-based interface. The results demonstrate improved operator load with the 3D VR interface, with no decrease in task performance, while also providing cost and portability benefits compared to the conventional 2D interface.

Will Pryor↗

Augmented Reality Tool for Operationally Relevant 3D Sensorimotor Assessments

This project will leverage existing capabilities of an augmented reality (AR) sensorimotor assessment tool. Currently, the tool mimics the capabilities of validated 2-dimensional (2D) assessments. While this modality is well-aligned with seated interactions with flight-deck displays, extravehicular activity (EVA) tasks will require full body mobility wherein astronauts reach and bend in a 3-dimensional (3D) space. These types of motions, naturally including head movements, are known to elicit experiences of disorientation. Thus, sensorimotor assessments that include these stimulations and larger movements are important for understanding astronaut readiness prior to initial EVAs. The proposed effort will extend the current 2D eye-hand coordination task in AR to a 3D task designed to evaluate dynamic balance and eye-hand-body coordination. The new module will extend the range of motion and interaction space such that it better aligns with operational task needs for astronaut readiness evaluation.

Sarah Catherine Moudy↗

Climate Scenarios and Reality

Progress on the important issue of climate change requires a framework for evaluating the likely consequences of different courses of action. Science can powerfully inform public decisions on energy systems, infrastructure, and economic policy when researchers explore, using the best available evidence, a range of possible futures using emissions scenarios. The process of constructing, describing, and using these scenarios is challenging for many reasons. The continued evolution and improvement of emissions scenarios is an important element of the future of climate-change research. But in “How Climate Scenarios Lost Touch With Reality” (Issues, Summer 2021), Roger Pielke Jr. and Justin Ritchie are wildly off base in declaring that the “misuse of scenarios in climate research has become pervasive and consequential—so much so that we view it as one of the most significant failures of scientific integrity in the twenty-first century thus far.”

climate change↗

Immersive environment technologies for planetary exploration with applications for mixed reality

Immersive environments are successfully being used to support mission operations at JPL. This technology contributed to the Mars Pathfinder Mission in planning sorties for the Sojourner rover. Results and operational experiences with these tools are being incorporated into the development of the second generation of mission planning tools.

visualization rover system ground system Mars imme↗

Virtual Reality Simulation Tour of the NASA Glenn Wind Tunnel Facility Lobby

Welcome to the Eight by six foot Supersonic Wind Tunnel Research Facility located at the NASA Glenn Research Center in Cleveland, OH. This wind tunnel complex is part of NASA's Aerosciences Evaluation and Test Capabilities (AETC) portfolio of testing facilities. Complex hosts two wind tunnels 8 x 6 for supersonic testing and the 9 x 15 for low-speed acoustic testing. Explore the lobby and view the different objects within. Once you are looking at an object you can left click for additional information. All items in lobby are interactive, and can be viewed using the arrow keys and mouse as indicated on the bottom of the video.

AETC↗